Computer Graphics and Virtual Reality
Description
This course will provide an introduction to the principles and techniques of computer graphics and virtual reality, with an emphasis on interactive 3D applications. The course will cover topics such as: • Introduction to computer graphics • The graphics pipeline • 3D modeling, rendering, and animation • Ray Tracing and Illumination • Interactive Graphics • Stereoscopic perception and display systems • Human perception and multimodal interaction • Virtual and augmented reality environments and applications The course will include lectures, labs, assignments, and final projects. The students will learn how to use various tools and frameworks for developing 3D graphics and VR applications. The students will also gain hands-on experience with building their own CG and VR applications. The course will also expose the students to current research and trends in computer graphics and virtual reality.
Requisites
Prerequisites: CS103 & (CS101/IS111/IS200/COR-IS1704) - Pre-req
Co-requisites: None
Anti-requisites: CS463/ IS462 - Mutually Exclusive
Attributes
Department: SCIS
Course Level: Undergraduate
Tracks: CS: Cyber-Physical Systems Track
Areas: Business Options Econ Major Rel/Econ Options Grad Req - Dig Tech/Data Ana (Intake 2024 onwards) IS Depth Electives IT Solution Development Electives Social Sciences/PLE Major-related
Learning Outcomes
Graduate Learning Outcomes
Disciplinary Knowledge, Critical thinking & problem solving, Innovation and enterprising skills, Collaboration and leadership, Communication, Understanding of sustainability issues, Self-directed learning
Competencies
User Experience Design, Applications Development, Computational Modelling, Computer Vision Technology, Research